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EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Tue Nov 10, 2020 4:06 pm
by Comstar
Situation: The restless energy has at last reached fever pitch in the cramped ship, and a group of crewmates are teasing the chef in hopes of getting something special for dinner. The chef, unamused, has threatened to give them their soup at high velocity from the ladle. As playful banter escalates, it seems a full fledged food fight might be about to erupt - all in good fun, but still an awful mess to clean up.

Participants: Any number of Characters

Rules:
Each character will have to choose if they are going to attempt to keep the peace or join in the mayhem. If they choose to keep the peace, they should proceed to step A1, and if they join in, step B1.

A1: Everyone calm down! - The situation may be playful, but it's still a cramped space with a lot of pent-up energy. Anyone attempting to get the crew and mercenaries to calm down will need to make either a Negotiations/Awareness check at TN 20, or an Interrogation/Perception check at TN 15. If the latter option is chosen, the peace is kept but the character cannot attempt to obtain better food for dinner.

A2: So... about that cake. - If the character successfully keeps the peace, they may then attempt to obtain something special for dinner with their obviously superior negotiating skills. A Negotiations/Awareness Check at TN 25 is necessary to convince the chef to dole out something properly celebratory for dessert.

Alternatively -

B1: A sufficiently motivated rabble-rouser may, if they wish, roll Perform(Oratory or Singing)/Awareness or Perform(Juggling)/Dexterity against a TN of 20. If they succeed, they encourage the mayhem and cancel out one successful attempt to keep the peace from the final tally.

Results:
At the end of the event, the number of successful attempts to keep the peace will be compared to the number of players who joined in. If those keeping the peace outnumber those joining in, peace has been kept, otherwise the food fight breaks out, though adept negotiators might still have managed to escape the mess with their dessert.

Any character who successfully keeps the peace and convinces the chef to make something especially nice will gain an advantage for the remainder of the game.
- Fortunate Beginnings (Edge, 0pts): This character may lose this Advantage at any time to re-roll a single non-combat check. This advantage only applies during the Illium campaign.

Any character who keeps the peace but does not obtain additional dessert will only have the satisfaction of their superior professionalism to keep them company.

Any character who joins in, but peace is kept, gains .1 Infamy and a dressing down from their superiors.

Any character who joins in, and peace isn't kept, gains .5 Infamy and the following advantage:
- Connection (Social, 2pts): Calico Crewman, 1/1, You have made a friend among the Calico crew. They might be willing to help you out if you need a small favor.



Special: Characters may post their behavior in this thread and then leave to have another thread in this timeslot.

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Tue Nov 10, 2020 7:38 pm
by Dr. Reinhardt
Dr. Reinhardt attempts to calm the populace down, and while he is able to get some control, he finds no love from the Kitchen for doing so.

Peace +1
No dessert for me!


Stir Crazy Negotiation TN 20 Keep the Peace W Edge: 4d10o10k3 22

Stir Crazy Dessert TN 25 W Edge: 4d10o10k3 18

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Tue Nov 10, 2020 8:01 pm
by Andrea DeTroyes
Andrea entered into the mess hall and was immediately forced to step aside as an SRM-Potato flew past her face. She contemplated returning to her cabin and snatching up her sabre, but the urge was stamped down. Instead she caught the next missile that passed her way.

In a voice that very nearly chilled the room with its utter contempt, "Are you professionals or animals? I dread the idea of fighting with you lot if this is how you act off the battlefield." She sat the impromptu missile down on a table and shook her head and went to get a meal.


---------------------------
Interrogation/PER Untrained. TN15: 3d10 21 - Did not expect that.

+1 Peace Point
No cake

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Tue Nov 10, 2020 8:42 pm
by James Hall
James does his best to maintain the peace. At the very least, he stops his daughter from joining. Though she gets no cake for her almost misbehavior.

Keeping the Peace (Interrogation/Perception) Edge +1k1: 4d10 21

((I accidently rolled for cake. Then, I realized I wasn't supposed. Didn't matter since I failed, just informing due to the extra roll showing up.))

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Tue Nov 10, 2020 8:54 pm
by Colette Rupelle
The tiny chef tried to calmed people down she was drowned by the commotion.

//T-2 Evening Calm down Negotiations Awa TN 20: 5d10o10k4 18

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Wed Nov 11, 2020 4:18 am
by Dorgan Bruun
It had been a long trip. Maybe Bruun had been on Solaris too long and was starting to lose some of his deep space endurance. Or, maybe he was just too easily tempted by mischief, regardless of other factors. In the end, Bruun was part of the problem, rather than the solution.

Later on, when he recounted the story, it sounded much more like he'd been trying to distract and calm people during the episode. By spinning plates on his fingers. And tossing them back and forth like frisbees with Mac from the Calico crew. Mac? Mason? Masoud? Meh, I'll know him when I see him And Bruun was absolutely not trying to find an angle to land something on Andrea. Certainly not.

---------
OOC:
Making the good people work for it. Perform: Juggling/Dexterity: 21, passed.

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Wed Nov 11, 2020 6:37 pm
by Snorri Tycho
"Oh no, I'm under attack!" Snorri grins at Bruin. "Stop exacerbating the situation! " Even as he said it, he flung food in the crowd around the pair.

Stir Crazy-Join In-Juggling/Agility-VP spent for Phantom rank-TN 20: 4d10o10k3 20

Pass for making things worse, bring on the Infamy!

Re: EVENT: Stir Crazy (Day T-2, Evening, Mess)

PostPosted: Tue Nov 17, 2020 3:56 pm
by Comstar
(didn't note results of this, but peace was kept and rabble-rousers gain .1 infamy)