EVENT: Simulation Day: Alpha Team (Day T-1, Afternoon, Sims)
Posted: Fri Nov 13, 2020 7:50 pm
Situation: Yuri Creed has called forth a training day for all the pilots of the company. An opportunity to shake off the rust, and a chance for the man in charge to see what his employees can do. Called to order in the simulation room and stood at attention, Yuri gave a simple briefing and then dismissed each pilot to their pod, already programmed with the parameters of their mechs.
The mission was simple, a straightforward force on force exercise - a pair of hostile mechs were holding a small station on the far side of a gorge - they were to be driven off or destroyed. How each participant would be graded was not yet explained.
Paticipants: Dorgan Bruun, Snorri Tycho, Gillian Chow, Maja Eklund
Rules: The battle will be fought as a mech vs mech combat using the standard mech vs mech rules. Weather is clear and there are no additional modifiers.
Results: In order to win the battle, the team must defeat the target mechs within ten combat rounds.
Victory: The team show good skill, and shake off the rust admirably. All members of the Fortunate Ones will receive 1 additional exp during the next exp allotment.
Defeat: The force has shown they are still rusty, or perhaps inexperienced. In either case, the team all lose .2 fame, and all members of the Fortunate Ones are ordered to perform additional training, providing 1 additional exp during the next exp allotment, and causing fatigue penalties in the first in game day for all members of the Fortunate Ones.
Pilots should post up an entrance into their pod, once everyone is present, the simulation will begin.
The mission was simple, a straightforward force on force exercise - a pair of hostile mechs were holding a small station on the far side of a gorge - they were to be driven off or destroyed. How each participant would be graded was not yet explained.
Paticipants: Dorgan Bruun, Snorri Tycho, Gillian Chow, Maja Eklund
Rules: The battle will be fought as a mech vs mech combat using the standard mech vs mech rules. Weather is clear and there are no additional modifiers.
Results: In order to win the battle, the team must defeat the target mechs within ten combat rounds.
Victory: The team show good skill, and shake off the rust admirably. All members of the Fortunate Ones will receive 1 additional exp during the next exp allotment.
Defeat: The force has shown they are still rusty, or perhaps inexperienced. In either case, the team all lose .2 fame, and all members of the Fortunate Ones are ordered to perform additional training, providing 1 additional exp during the next exp allotment, and causing fatigue penalties in the first in game day for all members of the Fortunate Ones.
Pilots should post up an entrance into their pod, once everyone is present, the simulation will begin.