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Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 1:51 pm
by Comstar
Situation: The hostile landing has been confirmed, and the populace have been mostly moved out. Now it's just a matter of getting the last few folks on board.

The problem was that an infantry transport hovercraft had slipped by the mechs fighting at the airport and disembarked a kill squad, who were already targeting the remaining civilians. The Dragon wasn't here to rule.

The Dragon was here to claim what it wanted, and burn the rest.


Participants: Up to 4 characters.

Rules: This is a combat thread. There is a significant risk of injury or death.

The battle takes place near the Freesquare markets - the battlefield consists of a series of city blocks as the last groups of fleeing civilians are headed toward the last APC as it preps to leave. There are five groups of refugees, two to the east, 40(3 people) and 240(1 person) feet away. One to the North, 120(2 people) feet away. The remaining two are to the west, 80(3 people) and 120(3 people) feet away. The hostiles are giving chase 300' out down each route, firing at the civilians as they ran. Three hostile infantrymen headed each direction, and one NPC infantry has headed to each route to try and stop them.

Each route functions as a 'tunnel' down which travel proceeds, and heavy cover is readily available for characters who wish to move into it using normal cover rules.

Unless engaged by Fortunate Ones infantry, Black Dragon infantry will attack the refugees closest to the APC perimeter - any enemy group attacked by Fortunate Ones infantry will switch targets to deal with armed opposition. The cramped streets, smoke and dust, mean that is isn't possible to draw a bead on anyone down a different 'path'. Once a path is clear of refugees and allied infantry, the enemy have to pull back and re-organize, as attempting to push into the APC perimeter will expose them to fire from the twin Large Lasers and linked heavy Machine-Guns on the Turhan, a fatal proposition.

The goal of this battle is to retrieve as many civilians as possible and withdraw. A character can, at the start of the turn, retreat from battle if they are within 40' of the APC perimeter area.

Results: The number of civilians rescued will impact the degree of success in this operation, and will then feed into the resulting rewards.

12 civilians saved: Fortunate Ones total victory. +2 Fame for all participants, a free Ally advantage from among the townsfolk, the Hero of the People advantage, and the company will be awarded with [REDACTED].
8-11 civilians saved: Fortunate Ones major victory. +1 Fame for all participants, a free Ally advantage from among the townsfolk, and the Hero of the People advantage.
3-7 civilians saved: Fortunate Ones minor victory. +.5 Fame for all participants and the Hero of the People advantage.
1-2 civilians saved: Fortunate Ones minor defeat. -- no lasting results for participants. Human Edge largely destroyed.
0 civilians saved; Fortunate Ones total defeat.
-- Insensitive disadvantage for all participants, Human Edge largely destroyed.

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 2:32 pm
by Comstar
The trio of Dullahan, Grendel, and Kamaitachi were definitely earning their pay. At least, that was their opinion of the situation.

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"Kamaitachi, take West! Grendel, go North! Let's go people! Move it!"

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"You got it boss! ~Ganbatte!"

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Grendel simply dashed across the open terrain, diving into cover and setting up her rifle.

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 2:35 pm
by Thomas Moreno
Thomas was here, it was his job after all. Dressed in the armor he had found the day before with his civilian rifle in hand to start. The civilians needed a bit of saving, or so he understood it.

"I'll move east." He offered to the others.

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Armor: Infantry Shock Armor
Weapon: Civilian Rifle (AP Rounds)
Back: up: Bayoneted Assault Rifle (FMJ Rounds)
Side arm: Revolver (FMJ rounds)
Melee Options: Bayonet/Baton

Atn: 28
Reduction: 5
Edge: 2/2

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 6:00 pm
by Karlotta Roth
She was on her new fancy SLDF armor and her usual rifle on hand. "I'll go west." She replies to Thomas. "Kamaitachi will need me." She jests. "Or anyone hurt, really."

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 10:59 pm
by Comstar
Event closed.

All present should post initiative, TNs, and carried equipment+ammo.

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 11:04 pm
by Thomas Moreno
Thomas was ready to go. Or at least as ready as he could be so badly outnumbered.

Armor: Infantry Shock Armor
Weapon: Civilian Rifle (AP Rounds) (30 rounds)
Back: up: Bayoneted Assault Rifle (FMJ Rounds) (150 round)
Side arm: Revolver (FMJ rounds) (18 rounds)
Melee Options: Bayonet/Baton

Stance: Attack
Init: 11
Atn: 28
Reduction: 5
Edge: 2/2

Day 5 init: 4d10o10k3 11

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 11:14 pm
by Karlotta Roth
Armor: Infantry Shock Armor
Weapon: Bayoneted Civilian Rifle (FMJ Rounds) (10 rounds)
Side arm: Revolver (HP rounds) (20 rounds)
Melee Options: Bayonet
Additional equipment: Surgeon Tools, 4x plastiflesh patches

Stance: Attack
Init: Event: Clear the Town (Day 5, EM) - Initiative: 3d10o10k2 12
Atn: 23
Reduction: 5
Edge: 2/2

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Mon Nov 30, 2020 11:57 pm
by Comstar
Screams cut through the air as gunfire rang out, the approaching combine troops sending shots down the street, kicking up puffs of dust and asphalt, and the Yokai Infantry opened fire, drawing the attention.

The battle of Human edge began with casual war-crimes. Typical, out in the periphery.


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Initiative ---

23 - Kamaitachi
15 - Dullahan
14 - Grendel
14 - Terror Squad North
12 - Karlotta
11 - Thomas
11 - Terror Squad East
9 - Terror Squad West


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Re: Event: Clear the Town (Day 5, EM)

PostPosted: Tue Dec 01, 2020 12:00 am
by Comstar
Kamaitachi let out a whoop, dashing up the street toward the combine troops, closing the gap rapidly.

(simple x 2, 60' out West Path)

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Dullahan dashed forward as well, traveling down the east path and firing some shots high, over the heads of the civilians to draw fire.

( move 40' out East path)

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Grendel settled into cover, scoping in.

(Take Cover gaining heavy cover, simple action draw 2nd reload and set ready)

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---

The northern terror squad rushed closer, firing their weapons inaccurately as they ran, closing the distance quickly.

(Move forward, North team now 240' up path)

Re: Event: Clear the Town (Day 5, EM)

PostPosted: Tue Dec 01, 2020 12:54 am
by Karlotta Roth
She followed Kamaitachi at her rhythm. "Really couldn't expect more from Combine rebels."

(simple x2, 60' on West)

Ghosting: Approach enemies until they are at shooting range. Shoot until someone gets hurt. Go to rescue of hurt people.