Event: Clear the Town (Day 5, EM)
Posted: Mon Nov 30, 2020 1:51 pm
Situation: The hostile landing has been confirmed, and the populace have been mostly moved out. Now it's just a matter of getting the last few folks on board.
The problem was that an infantry transport hovercraft had slipped by the mechs fighting at the airport and disembarked a kill squad, who were already targeting the remaining civilians. The Dragon wasn't here to rule.
The Dragon was here to claim what it wanted, and burn the rest.
Participants: Up to 4 characters.
Rules: This is a combat thread. There is a significant risk of injury or death.
The battle takes place near the Freesquare markets - the battlefield consists of a series of city blocks as the last groups of fleeing civilians are headed toward the last APC as it preps to leave. There are five groups of refugees, two to the east, 40(3 people) and 240(1 person) feet away. One to the North, 120(2 people) feet away. The remaining two are to the west, 80(3 people) and 120(3 people) feet away. The hostiles are giving chase 300' out down each route, firing at the civilians as they ran. Three hostile infantrymen headed each direction, and one NPC infantry has headed to each route to try and stop them.
Each route functions as a 'tunnel' down which travel proceeds, and heavy cover is readily available for characters who wish to move into it using normal cover rules.
Unless engaged by Fortunate Ones infantry, Black Dragon infantry will attack the refugees closest to the APC perimeter - any enemy group attacked by Fortunate Ones infantry will switch targets to deal with armed opposition. The cramped streets, smoke and dust, mean that is isn't possible to draw a bead on anyone down a different 'path'. Once a path is clear of refugees and allied infantry, the enemy have to pull back and re-organize, as attempting to push into the APC perimeter will expose them to fire from the twin Large Lasers and linked heavy Machine-Guns on the Turhan, a fatal proposition.
The goal of this battle is to retrieve as many civilians as possible and withdraw. A character can, at the start of the turn, retreat from battle if they are within 40' of the APC perimeter area.
Results: The number of civilians rescued will impact the degree of success in this operation, and will then feed into the resulting rewards.
12 civilians saved: Fortunate Ones total victory. +2 Fame for all participants, a free Ally advantage from among the townsfolk, the Hero of the People advantage, and the company will be awarded with [REDACTED].
8-11 civilians saved: Fortunate Ones major victory. +1 Fame for all participants, a free Ally advantage from among the townsfolk, and the Hero of the People advantage.
3-7 civilians saved: Fortunate Ones minor victory. +.5 Fame for all participants and the Hero of the People advantage.
1-2 civilians saved: Fortunate Ones minor defeat. -- no lasting results for participants. Human Edge largely destroyed.
0 civilians saved; Fortunate Ones total defeat. -- Insensitive disadvantage for all participants, Human Edge largely destroyed.
The problem was that an infantry transport hovercraft had slipped by the mechs fighting at the airport and disembarked a kill squad, who were already targeting the remaining civilians. The Dragon wasn't here to rule.
The Dragon was here to claim what it wanted, and burn the rest.
Participants: Up to 4 characters.
Rules: This is a combat thread. There is a significant risk of injury or death.
The battle takes place near the Freesquare markets - the battlefield consists of a series of city blocks as the last groups of fleeing civilians are headed toward the last APC as it preps to leave. There are five groups of refugees, two to the east, 40(3 people) and 240(1 person) feet away. One to the North, 120(2 people) feet away. The remaining two are to the west, 80(3 people) and 120(3 people) feet away. The hostiles are giving chase 300' out down each route, firing at the civilians as they ran. Three hostile infantrymen headed each direction, and one NPC infantry has headed to each route to try and stop them.
Each route functions as a 'tunnel' down which travel proceeds, and heavy cover is readily available for characters who wish to move into it using normal cover rules.
Unless engaged by Fortunate Ones infantry, Black Dragon infantry will attack the refugees closest to the APC perimeter - any enemy group attacked by Fortunate Ones infantry will switch targets to deal with armed opposition. The cramped streets, smoke and dust, mean that is isn't possible to draw a bead on anyone down a different 'path'. Once a path is clear of refugees and allied infantry, the enemy have to pull back and re-organize, as attempting to push into the APC perimeter will expose them to fire from the twin Large Lasers and linked heavy Machine-Guns on the Turhan, a fatal proposition.
The goal of this battle is to retrieve as many civilians as possible and withdraw. A character can, at the start of the turn, retreat from battle if they are within 40' of the APC perimeter area.
Results: The number of civilians rescued will impact the degree of success in this operation, and will then feed into the resulting rewards.
12 civilians saved: Fortunate Ones total victory. +2 Fame for all participants, a free Ally advantage from among the townsfolk, the Hero of the People advantage, and the company will be awarded with [REDACTED].
8-11 civilians saved: Fortunate Ones major victory. +1 Fame for all participants, a free Ally advantage from among the townsfolk, and the Hero of the People advantage.
3-7 civilians saved: Fortunate Ones minor victory. +.5 Fame for all participants and the Hero of the People advantage.
1-2 civilians saved: Fortunate Ones minor defeat. -- no lasting results for participants. Human Edge largely destroyed.
0 civilians saved; Fortunate Ones total defeat. -- Insensitive disadvantage for all participants, Human Edge largely destroyed.