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Signal Fade (Day 2, LM, Mirror Cove)

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Dr. Reinhardt

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Post Sat Nov 21, 2020 10:09 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

"Yeah I would prefer to avoid demolitions, and structural damage could flood the whole place if it is not flooded already."
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Felicity

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Post Sat Nov 21, 2020 10:28 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

"My mech has a hand and fingers. The Stinger has a pair. Could try to swivel it open or just rip it loose."

Her mech was still on the beach, but she was watching. "Let us know, yes?"
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Freja Fogel

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Post Sat Nov 21, 2020 10:42 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

Freja had been spacing out again, only brought back by the mention of her stinger.

"...yes."

She had no idea if she was agreeing to anything, or answering any questions, or simply adding emphasis to something someone else had said. But it seemed like the sort of thing to say.
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Theodore Beker

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Post Sat Nov 21, 2020 10:44 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

He inspected the rusted door. "Well... we can try?" he grabbed a hold of the wheel and gave a testing tug, "I think this is a the more the merrier situation. Little help?"
Last edited by Theodore Beker on Sat Nov 21, 2020 11:07 am, edited 1 time in total.
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Karlotta Roth

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Post Sat Nov 21, 2020 11:04 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

She jumped from the hoverboard to the disc, lending her help to the tech on wheeling the door. Karlotta looked strong and, in fact, was.
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Comstar

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Post Sat Nov 21, 2020 11:14 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

Test Strength trait - TN 30.
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Karlotta Roth

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Post Sat Nov 21, 2020 11:36 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

(Strength 3 here, what's yours?)
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Theodore Beker

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Post Sat Nov 21, 2020 11:39 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

It was not budging not from Theo at least. "Cursed *Hrrrg!* Thing!"
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Karlotta Roth

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Post Sat Nov 21, 2020 11:46 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

Same from Karlotta. "We will need a mech to take care of this."

Signal Fade (Day 2, LM, Mirror Cove) - Strength TN 30: 3d10o10 12
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
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Carries: Sturdy Clothing, Revolver (unloaded), bullets
Carrying when going to peril: Rifle, Bayonet, SLDF Armor, Surgeon Tools, Comm kit, Plastiflesh, Deputy Medal
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Comstar

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Post Sat Nov 21, 2020 11:50 am

Re: Signal Fade (Day 2, LM, Mirror Cove)

Either a mech, a cutter, or some other method.

The trick would be avoiding extra damage, as it was still very small for a mech to attempt to rotate.
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