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[Day 5, EA] No More Games

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Aloysius Jones

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Post Thu Dec 03, 2020 11:05 am

[Day 5, EA] No More Games

Having been bandaged, and taking a moment to clean himself up, Aly made his way to the bunks of the now identified saboteurs. It was unlikely that they left much behind, but anything would be helpful. He needed to be sure there were no more threats on board.
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Post Thu Dec 03, 2020 1:47 pm

Re: [Day 5, EA] No More Games

The two were a pair of cargo handlers, brought on as temp labor for the mission. Further investigation had turned up background as previously serving as scout infantry for the DCMS. They had come on board a few weeks before the expedition left, nine days after the missing scanner technician came aboard.

It seemed likely that the group had first heard about the expedition through him - and perhaps drawn in the remaining members of this "Black Dragon" unit when they did. That was Anastasia's working theory, at any rate.

The bunk room was shared between six crewman, but they had private lockers, padlocked shut.
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Aloysius Jones

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Post Thu Dec 03, 2020 2:11 pm

Re: [Day 5, EA] No More Games

He went directly to the lockers this time. Hiding anything in where one of the other crewmen could stumble onto it would have been risky.

- - -
[Day 5, EA] No More Games, Picking two locks, Sleight of Hand/Dexterity, Unskilled: 2#3d10 13 12
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Post Thu Dec 03, 2020 2:33 pm

Re: [Day 5, EA] No More Games

The locks proved difficult to pick, however.

Perhaps he would simply have to cut them off? Nobody had any interest in the privacy of those two, at this stage, after all.
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Aloysius Jones

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Post Thu Dec 03, 2020 2:59 pm

Re: [Day 5, EA] No More Games

He needed more practice with the picks. Fortunately, there were plenty of tools onboard the Calico that could open the lockers. He left to find something.
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Post Sat Dec 05, 2020 2:09 pm

Re: [Day 5, EA] No More Games

After a while, he turned up some massive bolt cutters, and a crewman offered a laser pistol, if all else failed.
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Aloysius Jones

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Post Sat Dec 05, 2020 2:42 pm

Re: [Day 5, EA] No More Games

He took the bolt cutters and the pistol and attempted to open the lockers.
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Post Sat Dec 05, 2020 5:24 pm

Re: [Day 5, EA] No More Games

A strength check for the cutters, laser is automatic but might burn all the way through.
Head GM :: Only GM :: Pay your bills :: Harmless

What was lost can be found again, if you only know where to look...
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Aloysius Jones

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Post Sat Dec 05, 2020 7:53 pm

Re: [Day 5, EA] No More Games

He tried the bolt cutters, but lacked the strength, hopefully the laser pistol wouldn't burn much.

- - -
[Day 5, EA] No More Games, Raw Strength: 2d10o10 6
Echo Exploration Corporation » Security Consultant » Free Worlds League » Educated » Investigator » Contracted
Rank: 1.0 » Fame: 3.0


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Post Sat Dec 05, 2020 11:20 pm

Re: [Day 5, EA] No More Games

A quick shot later, and they were both open. The hole went through the far side as well, drawing a groan from the crewman who lent him the gun. That would be a lengthy repair job for the man.

Still, the lockers were open.

Shocking no one, they were largely full of innocuous things. Clothes, some oddly generic family photos, a surprisingly tame pinup of a japanese woman in a very outdated swimsuit. The only unusual items were a pair of communication handhelds - the sort that would plug into a field relay, stuffed into a pair of shoes.
Head GM :: Only GM :: Pay your bills :: Harmless

What was lost can be found again, if you only know where to look...
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