FAQ  •  Login

D3 - EE - Starport - Haunted Tower at Sunset

<<

Dr. Reinhardt

User avatar

Posts: 642

Joined: Mon Oct 12, 2020 10:19 pm

Post Fri Nov 27, 2020 2:10 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"Medic is stabilizing the wounded, I think there is only one hostile remaining." He continues his play by play from cover.
* Echo Company * Geologist * Archeologist * Historian * Lyran Citizen * Unarmed *
Fame 1
Rank 1
Languages: German, English

Field Pack: EVO Suit, Comm kit, Micro Recorder, Notputer w/ Holomap, Tech Kit, Plastitech Patches, Camping Gear & rations
<<

Jan Novak

User avatar

Posts: 126

Joined: Mon Oct 12, 2020 3:43 pm

Post Fri Nov 27, 2020 4:38 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Jan wasn't particularly proactive during the encounter; he knew the value of sectoral experience, and he knew that in this situation he didn't have it, so he didn't imagine himself as either a hero or as a tactical genius; he may have given the surroundings a cursory overview whether there was any hydraulic or electrical solution to tilt the whole encounter in favour of his team, but that was likely a very long shot.
Echo * Physicist * Drinks and Knows Things * Swears in Polish
<<

Comstar

User avatar

Posts: 1351

Joined: Tue Oct 06, 2020 9:03 am

Post Fri Nov 27, 2020 5:16 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

The turret, tracking too many targets, opted to try and return fire at Dullahan. Again it scanned, and then took a single deliberate shot, catching the solier in the forearm and shredding away skin, but not taking her out of the fight.

Shot: https://orokos.com/roll/861942
28-5=23 damage: https://orokos.com/roll/861943

Grendel pivoted, aiming at the remaining turret, and then casually fired another round from the long rifle. The bullet again tore through the armored shell and then burst out the back in a spray of electronics.

The room fell eerily quiet.

Hit: https://orokos.com/roll/861944
Damage: https://orokos.com/roll/861945


---- Combat over ----
Head GM :: Only GM :: Pay your bills :: Harmless

What was lost can be found again, if you only know where to look...
<<

Dr. Reinhardt

User avatar

Posts: 642

Joined: Mon Oct 12, 2020 10:19 pm

Post Fri Nov 27, 2020 5:18 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"Are we clear?" The doctor called out, having heard the gunfire stop.
* Echo Company * Geologist * Archeologist * Historian * Lyran Citizen * Unarmed *
Fame 1
Rank 1
Languages: German, English

Field Pack: EVO Suit, Comm kit, Micro Recorder, Notputer w/ Holomap, Tech Kit, Plastitech Patches, Camping Gear & rations
<<

Thomas Moreno

User avatar

Posts: 577

Joined: Sun Nov 15, 2020 3:28 am

Post Fri Nov 27, 2020 5:24 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"For the moment it seems." Thomas replied, letting his gaze sweep the room for a few seconds. His flashlight moving along in the same direction.

He reached into a pouch and tossed Reinhardt a plastiflesh patch.

""I think one of our friends could use that."

investigating the top floor edge for 1k1: 5d10o10k3 25
Fortunate Ones * Solider * Tough * FWL Citizen *
Rank: 1.0 + Fame: 3.0
Languages: English, Spanish
Casual: padded clothing, revolver, baton
Bad weather: Armored EVO, Rifle, revolver, baton, bayonet
Combat: light armor, rifle, A Rifle, bayonet, revolver
<<

Felicity

User avatar

Posts: 1533

Joined: Wed Nov 11, 2020 10:13 pm

Post Fri Nov 27, 2020 5:33 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"I can't hear gunfire anymore. Are you all okay? What's your status?" Felicity's worried voice was relayed over the radio.
Fortunate Ones * Mechwarrior * Sneaky * Hidey * Lucky * Gullible * Prosthesis * Owes Nora a big favor * FWL * Canopus Promoter
Rank: 1.2 | Fame: 2.0
Languages: English & Spanish
Carries: Armor padded jacket, loose hoodie or sweater over a tank top, cap, airy skirts and steel capped boots. Video imager. SMG or AR when expecting combat
In mech: Cooling vest, rations, guns, ammo, plastiflesh and a Comm Kit in a backpack
<<

Dr. Reinhardt

User avatar

Posts: 642

Joined: Mon Oct 12, 2020 10:19 pm

Post Fri Nov 27, 2020 6:33 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Reinhardt catches it, and applies the patch to the wounded soldier that Karlotta is not already working on. He radioes Felicity, "Two wounded, all hostiles down, we appear to be secure"
D3 Starport Plastiflesh on Dullahan: 3d10o10k3 22
* Echo Company * Geologist * Archeologist * Historian * Lyran Citizen * Unarmed *
Fame 1
Rank 1
Languages: German, English

Field Pack: EVO Suit, Comm kit, Micro Recorder, Notputer w/ Holomap, Tech Kit, Plastitech Patches, Camping Gear & rations
<<

Karlotta Roth

User avatar

Posts: 344

Joined: Sun Nov 15, 2020 3:41 pm

Post Fri Nov 27, 2020 6:34 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

She approached Thomas, taking the bullet out and putting some bandages over him to stop the blood flow. "Nasty one. Let me help with it." She patched others as well.

(Thomas)
D3 - EE - Starport - Haunted Tower at Sunset - Med (Field)/Int - TN 25 (two raises): 7d10o10k4 37 (it's k3, not k4, but still goes)
D3 - EE - Starport - Haunted Tower at Sunset - Wound Healing Roll: 3d10o10k1 22

(Dullahan)
D3 - EE - Starport - Haunted Tower at Sunset - Med (Field)/Int - TN 25 (two raises): 7d10r1o10k3 24
D3 - EE - Starport - Haunted Tower at Sunset - Med (Field)/Int - TN 20 (one raise): 7d10r1o10k3 41
D3 - EE - Starport - Haunted Tower at Sunset - Wound Healing Roll: 2d10o10k1 8

(Kamaitachi)
D3 - EE - Starport - Haunted Tower at Sunset - Med (Field)/Int - TN 25 (two raises): 7d10r1o10k3 34
D3 - EE - Starport - Haunted Tower at Sunset - Wound Healing Roll: 3d10o10k1 17

(Wounds)
Karlotta: 8
Dullahan: 10/1
Kamaitachi: 16
Thomas: 0
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
Rank: 1.0 + Fame: 3.5 + Infamy 0.1
Languages: English, German
Carries: Sturdy Clothing, Revolver (unloaded), bullets
Carrying when going to peril: Rifle, Bayonet, SLDF Armor, Surgeon Tools, Comm kit, Plastiflesh, Deputy Medal
<<

Thomas Moreno

User avatar

Posts: 577

Joined: Sun Nov 15, 2020 3:28 am

Post Fri Nov 27, 2020 6:59 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"Thanks." Thomas offered a nod of thanks towards Karlotta as she patched him up. Hus eyes were still on the surrounding though. Trying to take in everything here and what exactly might prove useful for them.
Fortunate Ones * Solider * Tough * FWL Citizen *
Rank: 1.0 + Fame: 3.0
Languages: English, Spanish
Casual: padded clothing, revolver, baton
Bad weather: Armored EVO, Rifle, revolver, baton, bayonet
Combat: light armor, rifle, A Rifle, bayonet, revolver
<<

Dr. Reinhardt

User avatar

Posts: 642

Joined: Mon Oct 12, 2020 10:19 pm

Post Fri Nov 27, 2020 7:12 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Once he has checked on the wounded, Dr Reinhardt starts checking the computer and communication systems looking to see what is still active and what clues there might be, "Someone want to check the dead for clues or equipment that might be useful?"
* Echo Company * Geologist * Archeologist * Historian * Lyran Citizen * Unarmed *
Fame 1
Rank 1
Languages: German, English

Field Pack: EVO Suit, Comm kit, Micro Recorder, Notputer w/ Holomap, Tech Kit, Plastitech Patches, Camping Gear & rations
PreviousNext

Return to Human Edge

Who is online

Users browsing this forum: No registered users and 4 guests