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D3 - EE - Starport - Haunted Tower at Sunset

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Karlotta Roth

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Post Thu Nov 26, 2020 5:27 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

D3 - EE - Starport - Haunted Tower at Sunset - Initiative: 3d10o10k2 15

Ghosting: Rescue Kamaitachi
Melee TN: 5 + 10 = 15
Ranged TN: 5 + 10 + 8 = 15 = 23
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
Rank: 1.0 + Fame: 3.5 + Infamy 0.1
Languages: English, German
Carries: Sturdy Clothing, Revolver (unloaded), bullets
Carrying when going to peril: Rifle, Bayonet, SLDF Armor, Surgeon Tools, Comm kit, Plastiflesh, Deputy Medal
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Thomas Moreno

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Post Thu Nov 26, 2020 8:22 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Thomas was a bit more preapred then the others, but only jsut it seemed.

init day 3 tower combat: 4d10o10k3 17

Init = 17
Melee TN: 23
Ranged tn: 25
DR:5

Stance: attack
Last edited by Thomas Moreno on Thu Nov 26, 2020 9:19 pm, edited 1 time in total.
Fortunate Ones * Solider * Tough * FWL Citizen *
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Languages: English, Spanish
Casual: padded clothing, revolver, baton
Bad weather: Armored EVO, Rifle, revolver, baton, bayonet
Combat: light armor, rifle, A Rifle, bayonet, revolver
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Jan Novak

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Post Thu Nov 26, 2020 8:29 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Jan wasn't prepared for a shootout. At all.

EE3. Initiative.: 3d10o10k2 13

TN15, no weapons, Defensive.
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Comstar

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Post Thu Nov 26, 2020 8:30 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

As they got a good luck, it was now clear that a pair of sentry guns of some sort were set up on the far side of the room, and had, at some point, been set off, killing whoever did it.

Now they had been on alert, ever since.

Tracking toward the movement of Kamaitachi, both had already opened fire, and now pivoted, tracking for targets. The turrets were about 120 feet away, and the room was full of cover in the form of broken terminals - though only the elevator pillars provided a durable barrier to hide behind.

-- Initiative --

29 -- Dullahan -- attack stance
21 -- Turret - attack stance Ranged TN 20
17 -- Thomas
15 -- Karlotta
13 -- Reinhardt
13 -- Kamaitachi -- attack stance
13 -- Turret #2 -- attack stance Ranged TN 20
13 -- Jan Novak
8 -- Grendel -- attack stance
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Comstar

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Post Thu Nov 26, 2020 8:37 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Image

(Takes light cover from pillar, attack as complex action

Dullahan followed close behind Kamaitachi, taking a knee and peeking from cover, locating the right turret and firing her assault rifle in a burst of fire, the shots tracking across the small rounded pods, punching holes through the armored surface as the green tip rounds tore tiny chunks away. The shots went off target fast, however, as the small target proved hard to strike with repeated volleys.

(Hit turret #2, 22 damage)
Head GM :: Only GM :: Pay your bills :: Harmless

What was lost can be found again, if you only know where to look...
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Karlotta Roth

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Post Thu Nov 26, 2020 8:40 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

(Stance: defense)
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
Rank: 1.0 + Fame: 3.5 + Infamy 0.1
Languages: English, German
Carries: Sturdy Clothing, Revolver (unloaded), bullets
Carrying when going to peril: Rifle, Bayonet, SLDF Armor, Surgeon Tools, Comm kit, Plastiflesh, Deputy Medal
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Comstar

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Post Thu Nov 26, 2020 8:41 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Image

The left turret pivoted, targeting the Yokai Matsuri infantrywoman, main gun spitting a burst of high caliber rounds down-range. The shots tore away chunks of the metal pillar, but did not punch through

(Miss; https://orokos.com/roll/861862)
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What was lost can be found again, if you only know where to look...
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Thomas Moreno

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Post Thu Nov 26, 2020 9:26 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Thomas Stepped forward, Moving towards someplace that could offer Cover.

Free Move to find cover: up to 10ft
Complex: Fire at turret 1

firing at Turret one (Init 21) ! raise for Precise shot AP Ammo tn 25: 7d10o10k4 26

Damage on turret 1 Ignore 20 Reduction

damage cvs turrent (1 init 21) + 1k0 from precise shot: 7d10o10k3 39

Edit: Stance: attack
Ranged atn: 25
Melee atn: 23
void 2/2
Last edited by Thomas Moreno on Thu Nov 26, 2020 9:53 pm, edited 1 time in total.
Fortunate Ones * Solider * Tough * FWL Citizen *
Rank: 1.0 + Fame: 3.0
Languages: English, Spanish
Casual: padded clothing, revolver, baton
Bad weather: Armored EVO, Rifle, revolver, baton, bayonet
Combat: light armor, rifle, A Rifle, bayonet, revolver
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Dr. Reinhardt

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Post Thu Nov 26, 2020 9:32 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

(Defense Stance, +2 TN)
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Languages: German, English

Field Pack: EVO Suit, Comm kit, Micro Recorder, Notputer w/ Holomap, Tech Kit, Plastitech Patches, Camping Gear & rations
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Karlotta Roth

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Post Thu Nov 26, 2020 9:58 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

She ran to Kamaitachi, putting herself on one knee to help the lass out.
D3 EE starport: MedTech (Field)/Intelligence TN 25 (called two raise): 7d10r1o10k3 21
Free move to Kamaitachi: 15ft
Defense: Defense stance bonus, cover bonus
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
Rank: 1.0 + Fame: 3.5 + Infamy 0.1
Languages: English, German
Carries: Sturdy Clothing, Revolver (unloaded), bullets
Carrying when going to peril: Rifle, Bayonet, SLDF Armor, Surgeon Tools, Comm kit, Plastiflesh, Deputy Medal
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