Rolling Dice - Orokos
- Thanks to Mindhshred for instructions template -
We'll be using ~Orokos~ to roll dice for this game. Rolls made on other dice rolling programs will not be considered valid rolls.
I'll go over a brief walkthrough of how Orokos works.
Firstly, you'll want to sign up for an account. If this is your first game, sign up using your character's name. It's under the "Dice Roller" tab at the top.
When Rolling Dice:
If you want to roll five ten-sided dice and keep two of them, with exploding 10s, that would be 5k2 in L5R terms. To make that work in Orokos, it would look like this:
The "5d10" is five ten-sided dice, the "o10" is exploding 10s, and the "k2" is keep highest.
If you wanted to keep the lowest dice, such as when you're sparring, you would use "l2" instead of "k2" in the example above.
If you don't want your dice to explode - such as with an unskilled roll - just remove the "o10" part of the equation and go from there:
The most important thing is that you have everything in its specific order: each "rule" must go in the order above (and there's a pull-down help list in the roller to explain it) or you'll just get an error message. For instance, you must have the "5d10" before the "o10" which must be before the "k2."
If you need to roll multiple dice (such as three rolls at once), you would prefix this with N#, where N is the number of times you want to roll. For instance, to roll the 5k2 listed above three times, you would need to put:
The last bit of coding applies if you're rolling a skill for which you have a relevant emphasis, such as the Honesty emphasis for Sincerity when making a Sincerity (Honesty) roll. In this case, you add the "roZ" coding to ensure that it rerolls dice results of "Z" or lower (in our case, Z will usually equal one). Using the above 5k2, that would look like this:
Noting Raises and Purpose
Please remember to note why you're rolling dice and any Raises you might be calling on your roll. If you do not note your number of Raises - or you call one Raise when you intended to call three, or visa versa - then you're out of luck, because what you wrote in the description section is what counts.
If you somehow make a mistake when making a roll, contact a GM before you reroll, so that we understand the circumstances and don't just assume that you're cheating by rolling again.
If you have any questions, please feel free to start up a topic in your private forum.
We'll be using ~Orokos~ to roll dice for this game. Rolls made on other dice rolling programs will not be considered valid rolls.
I'll go over a brief walkthrough of how Orokos works.
Firstly, you'll want to sign up for an account. If this is your first game, sign up using your character's name. It's under the "Dice Roller" tab at the top.
When Rolling Dice:
- * Place your character's name in the Character box.
* Place "HumanEdge" in the Campaign box, just like that, without the quotation marks. If you do not do this, the roll will not show up in the campaign folder, and your roll will not count. Please do not forget this step.
* Place the description for your roll in the Description box. This is where you note what you're rolling, why, and any Raises that you're calling.
* Finally, you just need to put your dice code in the Dice to Roll box and hit the "Roll 'em" button. The code is a bit different from invisible castle:
If you want to roll five ten-sided dice and keep two of them, with exploding 10s, that would be 5k2 in L5R terms. To make that work in Orokos, it would look like this:
- 5d10o10k2
The "5d10" is five ten-sided dice, the "o10" is exploding 10s, and the "k2" is keep highest.
If you wanted to keep the lowest dice, such as when you're sparring, you would use "l2" instead of "k2" in the example above.
- 5d10o10l2
If you don't want your dice to explode - such as with an unskilled roll - just remove the "o10" part of the equation and go from there:
- 5d10k2
The most important thing is that you have everything in its specific order: each "rule" must go in the order above (and there's a pull-down help list in the roller to explain it) or you'll just get an error message. For instance, you must have the "5d10" before the "o10" which must be before the "k2."
If you need to roll multiple dice (such as three rolls at once), you would prefix this with N#, where N is the number of times you want to roll. For instance, to roll the 5k2 listed above three times, you would need to put:
- 3#5d10o10k2
The last bit of coding applies if you're rolling a skill for which you have a relevant emphasis, such as the Honesty emphasis for Sincerity when making a Sincerity (Honesty) roll. In this case, you add the "roZ" coding to ensure that it rerolls dice results of "Z" or lower (in our case, Z will usually equal one). Using the above 5k2, that would look like this:
- 5d10ro1o10k2
Noting Raises and Purpose
Please remember to note why you're rolling dice and any Raises you might be calling on your roll. If you do not note your number of Raises - or you call one Raise when you intended to call three, or visa versa - then you're out of luck, because what you wrote in the description section is what counts.
If you somehow make a mistake when making a roll, contact a GM before you reroll, so that we understand the circumstances and don't just assume that you're cheating by rolling again.
If you have any questions, please feel free to start up a topic in your private forum.
Head GM :: Only GM :: Pay your bills :: Harmless
What was lost can be found again, if you only know where to look...
What was lost can be found again, if you only know where to look...