EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)
Posted: Fri Nov 20, 2020 2:51 pm
Situation: The soldiers of the Fortunate Ones have been tasked with building a cattle barn. This is a task that is, admittedly, outside the skill-set of Yuri Creed, and so he is offering the job of designing the layout to whoever is qualified and convince the local family to accept their design.
Participants: Unlimited.
Rules:
Step 1: Where does the barn go? - The first step is examining the property and picking the best place for the barn. This can be either a Knowledge(Farming)/Intelligence roll, or a Science(Geology)/Perception roll at a TN of 20. Success grants 1 Barn point, with 1 point per raise.
Step 2: Should a Barn be shaped like that? - The second step is designing the building itself and accounting for the limitations of wood as a material. This can be either a Science(Architecture)/Intelligence roll, or a Craft(Woodworking/Carpentry)/Intelligence roll vs a TN of 20. Success grants 1 barn point, with 1 additional point per raise.
Step 3: My way is better, I promise. - The final step is convincing Mr. Jackson that the new design will be better, in order to allow you to work with mechs on the final project. This is a Negotiations/Awareness roll vs a TN of 20. Success grants 1 barn point, with 1 additional point per raise.
Results:
At the end, the character with the highest barn points will have their design chosen, gaining .2 fame, the appreciation of Yuri Creed, and the following effects.
Highest Barn points:
10+: This design is brilliant, cost-effective, and sturdy. Not only does this family love it, but their neighbors do too... a new revolution in barn building has begun. All construction rolls will gain a free raise and the hazards of the work are reduced to zero.
6-9: The design is brilliant and sturdy. The family loves it, and the improvements make the project easier, reducing the number of finishing steps by 1.
1-5: The design works. The family accepts it and work can begin once resources are obtained.
-X-0: The design is awful, and the locals choose their own ancestral method. The work will take one additional step at every stage, and the work hazard rolls are +5 to the TN.
Participants: Unlimited.
Rules:
Step 1: Where does the barn go? - The first step is examining the property and picking the best place for the barn. This can be either a Knowledge(Farming)/Intelligence roll, or a Science(Geology)/Perception roll at a TN of 20. Success grants 1 Barn point, with 1 point per raise.
Step 2: Should a Barn be shaped like that? - The second step is designing the building itself and accounting for the limitations of wood as a material. This can be either a Science(Architecture)/Intelligence roll, or a Craft(Woodworking/Carpentry)/Intelligence roll vs a TN of 20. Success grants 1 barn point, with 1 additional point per raise.
Step 3: My way is better, I promise. - The final step is convincing Mr. Jackson that the new design will be better, in order to allow you to work with mechs on the final project. This is a Negotiations/Awareness roll vs a TN of 20. Success grants 1 barn point, with 1 additional point per raise.
Results:
At the end, the character with the highest barn points will have their design chosen, gaining .2 fame, the appreciation of Yuri Creed, and the following effects.
Highest Barn points:
10+: This design is brilliant, cost-effective, and sturdy. Not only does this family love it, but their neighbors do too... a new revolution in barn building has begun. All construction rolls will gain a free raise and the hazards of the work are reduced to zero.
6-9: The design is brilliant and sturdy. The family loves it, and the improvements make the project easier, reducing the number of finishing steps by 1.
1-5: The design works. The family accepts it and work can begin once resources are obtained.
-X-0: The design is awful, and the locals choose their own ancestral method. The work will take one additional step at every stage, and the work hazard rolls are +5 to the TN.