Event: Close the Door Behind Them (Day 6, LE)
Therefore, the Montenegro has to be taken out of play. While Anastasia favored a more violent solution, Alexei insisted that the crew, if freed from the threat of hostile infantry, would be willing to relocate the ship and deny it to the enemy. Accordingly, the plan is, officially, to try and remove any infantry left to 'ensure good behavior.' Ana hasn't ruled out a more drastic solution, however, if need be.
Speeding toward the dropship on a hover APC, the approach was not stealthy, but the dropship crews had carefully silenced the sensors of the ship, so it wouldn't set off any alerts. Now it was just a matter of a quick and stealthy clearance of the ship, before an alarm was raised.
Participants: Up to Five Characters
Rules:
Each character will have the chance to attempt to kill two sentries. Each one requires the character to perform the following steps - if a character fails to take out their first sentry, they cannot attempt to kill a second - they are stuck in a firefight for the remaining time.
Step 1) Plan of Attack: The Character will see one of the sentries on patrol, and will have a moment to evaluate the enemy, the area, and take an advantageous position. This step is a Tactics/Perception roll vs a TN of 20. Success grants a free raise on all future rolls against the sentry.
Step 2) Get in Position: This is an opposed Stealth roll vs a TN of 30. If the character succeeds, they quietly eliminate the target without further conflict.
Step 3) Fire Away: If the target spots the Character, then it comes to a gunfight. The character will get three attempts maximum to kill their target. This is taken in the form of a (Weapon Skill) check vs a TN of 25 with 5 reduction. The character has to do a cumulative damage total of 30 to kill the sentry.
For every attack the character makes which doesn't defeat the sentry, they will suffer 4k2 damage in retaliation as the sentry fills the room with ricocheting bullets, shrapnel, and spalling.
If the attempt fails - Anastasia will attempt to scuttle the ship. Characters which achieved both sentry kills will have the option to attempt to help her. (WARNING - this path is almost certainly lethal)
Results:
If all ten sentries are dispatched, the ship is free to relocate without any further damage, and can be negotiated with in future to transport [REDACTED] at expedition end.
If 6-9 the sentries are dispatched, then the dropship is able to move, but is so badly damaged it won't be fit to fly for a year, perhaps longer, as the crew settle in for massive repairs.
If 0-5 of the sentries are dispatched, the ship cannot take off, and must instead either be scuttled or ceded to the enemy.
If the ship is scuttled, the enemy cannot retreat and draw out the crisis - if none of the objectives are achieved, the mechwarriors will be forced to assault the Montenegro head on.
What was lost can be found again, if you only know where to look...