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EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

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Post Fri Nov 20, 2020 2:51 pm

EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

Situation: The soldiers of the Fortunate Ones have been tasked with building a cattle barn. This is a task that is, admittedly, outside the skill-set of Yuri Creed, and so he is offering the job of designing the layout to whoever is qualified and convince the local family to accept their design.

Participants: Unlimited.

Rules:

Step 1: Where does the barn go? - The first step is examining the property and picking the best place for the barn. This can be either a Knowledge(Farming)/Intelligence roll, or a Science(Geology)/Perception roll at a TN of 20. Success grants 1 Barn point, with 1 point per raise.

Step 2: Should a Barn be shaped like that? - The second step is designing the building itself and accounting for the limitations of wood as a material. This can be either a Science(Architecture)/Intelligence roll, or a Craft(Woodworking/Carpentry)/Intelligence roll vs a TN of 20. Success grants 1 barn point, with 1 additional point per raise.

Step 3: My way is better, I promise. - The final step is convincing Mr. Jackson that the new design will be better, in order to allow you to work with mechs on the final project. This is a Negotiations/Awareness roll vs a TN of 20. Success grants 1 barn point, with 1 additional point per raise.

Results:

At the end, the character with the highest barn points will have their design chosen, gaining .2 fame, the appreciation of Yuri Creed, and the following effects.

Highest Barn points:

10+: This design is brilliant, cost-effective, and sturdy. Not only does this family love it, but their neighbors do too... a new revolution in barn building has begun. All construction rolls will gain a free raise and the hazards of the work are reduced to zero.
6-9: The design is brilliant and sturdy. The family loves it, and the improvements make the project easier, reducing the number of finishing steps by 1.
1-5: The design works. The family accepts it and work can begin once resources are obtained.
-X-0: The design is awful, and the locals choose their own ancestral method. The work will take one additional step at every stage, and the work hazard rolls are +5 to the TN.
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Dr. Reinhardt

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Post Fri Nov 20, 2020 3:16 pm

Re: EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

Barn Raising - Farming 2 Raises Tn 30: 6d10o10k5 27
Barn Raising -carpentry 2 Raises Tn 30: 5d10o10k4 28
Barn Raising -carpentry 2 Raises Tn 30: 3d10o10k2 9

---------------------------------

Dr Reinhardt makes a large elaborate plan for a majestic multi-layer barn structure, but can not seem to sell it to the local farmers as being at all reasonable.

-0 Barn Points
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Colette Rupelle

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Post Fri Nov 20, 2020 6:19 pm

Re: EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

Colette surprised the farmers with her knowledge of how to store grains and fruits. She even made a very nice model of the concept but well little Colette couldn't sell the man her model because it was far too colorful for his liking... specially the glittery paint coat she proposed.

//D2 EA Raising barn Knowledge Farming TN 20: 4d10o10k3 21 Passed 1 BP

D2 EA Raising barn Craft Woodworking int TN 20: 4d10o10k3+3 31 1 BP

D2 EA Raising barn Negotiation Awa 1CR TN 25: 6d10o10k4 17 0BP
Last edited by Colette Rupelle on Sat Nov 21, 2020 12:26 pm, edited 1 time in total.
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Marik Wa Mo Ishtal

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Post Sat Nov 21, 2020 11:35 am

Re: EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

While Marik follows the conversation between the scientists and the farmers as best he can, his presence is ultimately to make sure the conversation is safe.

He offers what advice he can, but as the conversation moves on it becomes clear he's out of his depth.

Roll 1: 19, 0bp
Roll 2: 17, 0bp
Roll 3: 10, 0bp
Last edited by Marik Wa Mo Ishtal on Sat Nov 21, 2020 1:43 pm, edited 1 time in total.
Marik Wa Mo Ishtal |Sometimes called "Abs" | Callsign TBA | Lingua: English, Egyptian
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Jan Novak

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Post Sat Nov 21, 2020 12:46 pm

Re: EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

Jan scribbled something as an afterthought, then slammed the piece of paper onto the table of the High Committee of Rural Architecture Construction, Quality and Audit Assessment or however they called themselves.

"There. It'll work, structurally and thermically. But don't take my world for it. Sure you cowboys know better." If anyone got offended, Jan couldn't care less.

EA 3. Rolls: Agricultural Knowledge, Unskilled Architecture, Negotiations (Antisocial). No Raises, No Edge, all TN20: 5d10o10k4 23 4d10 28 2d10-5 12

[+2 Points]
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Karlotta Roth

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Post Sat Nov 21, 2020 12:48 pm

Re: EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

She chose to make the barn way too far of anywhere useful, and no way she would convince the farmer's family to follow the plan, although she did know how to sketch one.

EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands) - Knowledge: Farming/Int and Science: Architecture/Int TN 20 both: 2#3d10 10 20 (+1 BP)
EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands) - Negotiations/Awareness TN 20: 2d10 6 (+0 BP)

Total: 1 BP
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
Rank: 1.0 + Fame: 3.5 + Infamy 0.1
Languages: English, German
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Comstar

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Joined: Tue Oct 06, 2020 9:03 am

Post Fri Nov 27, 2020 7:22 pm

Re: EVENT: Build a Better Barn (Day 2, EA, Alchor Highlands)

Though barn building was delayed first by weather, and then by impending battle, the efforts of Jan and Colette still garnered some attention.

(End result: Barn plans are functional but unimpressive, +.2fame for Colette and Jan)
Head GM :: Only GM :: Pay your bills :: Harmless

What was lost can be found again, if you only know where to look...

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