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D3 - EE - Starport - Haunted Tower at Sunset

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Post Fri Nov 27, 2020 7:24 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

The room was almost entirely in ruins at this point, though a single terminal near the wall was happily beeping a notice that a dropshop had been detected on an approach course, and had not responded to the tower's navigational hail.
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Karlotta Roth

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Post Fri Nov 27, 2020 7:25 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

She nods, going on the task, taking skeletons away from the pile that blocked the door, laying them in the ground, and pilfering each one — even for rings. "We can tell the locals that the place is safe after we finish here. They probably will be interested in making a mass grave."
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Dr. Reinhardt

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Post Fri Nov 27, 2020 7:26 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Checks the system for a time stamp on this alert and history of other alerts, also cross references to see if the tower is actually still sending or receiving hails or just thinks it is. "It's picking up a Drop ship incoming, I am trying to find out if it is an ancient alert, if it means us, or if we have company coming"
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Post Fri Nov 27, 2020 7:43 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

There were a handful of rings, some old busted tools, three handguns, pitted with rust, and some badly mangled body armor.

As for the system alert, it was staying that a dropship had entered approach that morning, and was projected to land in roughly a day's time. That wasn't entirely a surprise, they knew a ship was coming... but not who it was.
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Dr. Reinhardt

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Post Fri Nov 27, 2020 7:47 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

Reinhardt tries to see if he can download any other info from the computer while there.
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Thomas Moreno

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Post Fri Nov 27, 2020 7:53 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

" Think you can turn off the alarm from here?" Thomas asked as he moved to continue his search. Maybe something here had the code for the doors below.

He looked high and low for anything that may be useful. People kept notes in weird places after all.

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Post Fri Nov 27, 2020 8:07 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

There wasn't anything else here, apart from damaged equipment, broken turrets, and a console that had been tracking incoming traffic without response for centuries.
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Karlotta Roth

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Post Fri Nov 27, 2020 8:14 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

She puts the rings aside. "Everything other than that is trash. At least we can sell those." She looked at the doors, trying to figure out how to open them.
Dead! — Fortunate Ones * Field Medic * Pain Resistance * Fast Learner (MedTech) * Daredevil * Heart of Vengeance (Draconis Combine) * Hero of the People * Can't Lie * Overconfident * Federated Suns Citizen *
Rank: 1.0 + Fame: 3.5 + Infamy 0.1
Languages: English, German
Carries: Sturdy Clothing, Revolver (unloaded), bullets
Carrying when going to peril: Rifle, Bayonet, SLDF Armor, Surgeon Tools, Comm kit, Plastiflesh, Deputy Medal
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Thomas Moreno

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Post Fri Nov 27, 2020 8:17 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"No luck in getting into the area downstairs that I've seen." Thomas replied with a sigh. "We can certainly guess the defenses in place behind that door now though."

"Unless we can find a way around it, i think breaking in us going to to end up destroying most of what's in there."

He looked to Karlotta. "I'll take the pistols, could be with some work i can make one serviceable weapon out of them."
Fortunate Ones * Solider * Tough * FWL Citizen *
Rank: 1.0 + Fame: 3.0
Languages: English, Spanish
Casual: padded clothing, revolver, baton
Bad weather: Armored EVO, Rifle, revolver, baton, bayonet
Combat: light armor, rifle, A Rifle, bayonet, revolver
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Dr. Reinhardt

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Post Fri Nov 27, 2020 8:23 pm

Re: D3 - EE - Starport - Haunted Tower at Sunset

"Looks like we are going to have to be creative on the lower level door after all" He shakes his head, "The door should open easily from this side"
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