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Post Mon Oct 12, 2020 3:55 pm

Game Announcements

Character creation is now open! Please feel free to make your accounts and reach out via discord!
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Post Mon Nov 09, 2020 9:04 pm

Re: Game Announcements

Mech combat rules are up: viewtopic.php?f=4&t=46
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Post Tue Nov 10, 2020 10:05 am

Re: Game Announcements

Note for all Mechwarriors - due to difficulty implementing custom traits, I've altered the mechwarrior techniques to utilize existing traits. This universally makes all three stronger, but if you would like to switch your technique, please let me know.
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Post Tue Nov 10, 2020 6:36 pm

Re: Game Announcements

Pre-game has started!
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Post Thu Nov 19, 2020 11:59 pm

Re: Game Announcements

EXP 1 has triggered and the first 'session' is complete. Abilities like Luck reset at the start of D2.

viewtopic.php?f=5&t=172#p2113
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Post Wed Nov 25, 2020 9:36 am

Re: Game Announcements

After a great deal of consideration of the cost of the Inherited Mech Advantage, I have decided that it should have included the Mechwarrior advantage from the start.

Accordingly, any character who took the Inherited Mech Advantage will gain a 5 exp refund to represent that difference.

My apologies for toothing errors as I try to balance the moving parts.
Head GM :: Only GM :: Pay your bills :: Harmless

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Post Mon Nov 30, 2020 1:18 am

Re: Game Announcements

Head GM :: Only GM :: Pay your bills :: Harmless

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Post Wed Dec 02, 2020 9:42 pm

Re: Game Announcements

Based on combat results, there will be no more combats D5 - (unless players start some) and players are free to post in the LM slots onward.
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Post Mon Dec 07, 2020 4:30 pm

Re: Game Announcements

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Post Tue Dec 08, 2020 2:13 pm

Re: Game Announcements

Note, plastiflesh patches have been updated to reflect their function as an emergency pain-killer+wound closure tool, and not a long term treatment alternative.

-Plastiflesh Patch – Cost: 50 CBills
This medical patch can be applied to any injury to stem bleeding and sterilize any open wounds. It can be applied as a complex action to immediately remove any bleeding injuries and restore 3k3 wounds to the injured character. Only one Plastiflesh patch can be applied per wound roll, and cannot restore a number of wounds greater than that wound inflicted. Within 8 hours, the healing from the patch must then be treated by a medtech wound treatment roll, with any wounds 'restored' making permanent a number of wounds healed up to the amount restored by the patch, with any not treated in that way being re-applied to the character at the end of the 8 hour delay, up to the 'Out' wound rank. A character cannot die thanks to regaining wounds from an expiring Plastiflesh patch.
Head GM :: Only GM :: Pay your bills :: Harmless

What was lost can be found again, if you only know where to look...
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